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Dave Stark
2866
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Posted - 2013.04.26 20:02:00 -
[1] - Quote
at current prices, all null sec ores will be worth at least 8 isk/m3 more than the highest high sec ores. that's the minimum difference.
the average value of a large null sec mining anom will be roughly 24.4% higher than that of scordite. (before rorqual bonuses)
null sec mining is worth doing, once more. assuming prices don't change. any price changes will be making low ends worth less and widening that 8isk gap due to the increased supply of low end minerals. |

Dave Stark
2868
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Posted - 2013.04.26 20:49:00 -
[2] - Quote
Mara Rinn wrote:Hisec miners can kiss their income goodbye, and Spod will return to being the least valuable ore in the game (adding 10k of something worth 0 ISK means you are reducing the value of that ore).
Good job, CCP. I though you were past the sledge-hammer-instead-of-a-scalpel approach to rebalancing?
10,000 trit from veldspar. 333m3 of ore 10,000 trit from spod. 4000m3 of ore.
trit obtained from 4000m3 of veldspar, 120,000
you're getting 12x the trit, from veldspar than you do spod.
also even at current prices, spod is already ahead of veldspar and a fall in trit prices only widens the gap due to spod's other mineral content. |

Dave Stark
2868
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Posted - 2013.04.26 20:53:00 -
[3] - Quote
Mara Rinn wrote:Some Rando wrote:This can only be a good thing. Can't run a company with no income.
can't tax mining, who cares what their income is. |

Dave Stark
2869
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Posted - 2013.04.26 21:02:00 -
[4] - Quote
Some Rando wrote:Skeln Thargensen wrote:Hey will this effect wh space? it's technically 0.0 right? It's the ore types themselves, so grav sites... oh wait... E: Aren't grav sites being redone? If not, WHs should see this change.
no grav sites from exploration aren't being touched. grav sites from sov upgrades are being turned in to anomolies, though. |

Dave Stark
2871
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Posted - 2013.04.26 21:19:00 -
[5] - Quote
Prekaz wrote:Doesn't seem very ambiguous, and doesn't seem to distinguish between upgrades and exploration as you're claiming.
the first sentence
Quote:We will also be making a significant change to the way hidden asteroid belts will be found by players. grav sites are grav sites sov upgrades are hidden belts. hidden belts are just accessed in the same way grav sites are, currently. |

Dave Stark
2871
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Posted - 2013.04.26 21:26:00 -
[6] - Quote
DKE Milio wrote:Dave Stark wrote:Mara Rinn wrote:Hisec miners can kiss their income goodbye, and Spod will return to being the least valuable ore in the game (adding 10k of something worth 0 ISK means you are reducing the value of that ore).
Good job, CCP. I though you were past the sledge-hammer-instead-of-a-scalpel approach to rebalancing?
10,000 trit from veldspar. 333m3 of ore 10,000 trit from spod. 4000m3 of ore. trit obtained from 4000m3 of veldspar, 120,000 you're getting 12x the trit, from veldspar than you do spod. also even at current prices, spod is already ahead of veldspar and a fall in trit prices only widens the gap due to spod's other mineral content. This is not correct: One batch of Spod (4,000 m3) refines into 71,000 trit >> /4,000 = 17.75 trit per m3 One batch of Veld (33.3 m3) refines into 1,000 trit >> / 33.3 = 30.03 trit per m3 Conclusion: Veldspar holds 1.69x more trit (30.03/17.75). Since Spodumain is easier to mine (larger rocks) this will give a large (and much needed) buff to nullsec mining.
did i bodge my maths again?
trit is 4000m3 / 33.3m3 ~ 120 batches. 120 batches * 1000 trit per batch. 120k trit.
4000m3 is 1 batch of scord. that's 71000 trit.
why the hell did i put 10k trit from 1 spod refine? i'm being a mong tonight. trying to update so many spreadsheets at once. |

Dave Stark
2871
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Posted - 2013.04.26 21:28:00 -
[7] - Quote
Prekaz wrote:Dave Stark wrote:Prekaz wrote:Doesn't seem very ambiguous, and doesn't seem to distinguish between upgrades and exploration as you're claiming. the first sentence Quote:We will also be making a significant change to the way hidden asteroid belts will be found by players. grav sites are grav sites sov upgrades are hidden belts. hidden belts are just accessed in the same way grav sites are, currently. Yeah, you're seriously confused. Hidden belts and grav sites are pretty clearly the same thing in that paragraph. You would have to be daft to think that they're going to put in new ice belts (as anoms), convert upgrade-spawned sites to anoms, and leave exploration gravimetric sites as grav sigs, with the only indication being an extremely arbitrary bit of semantics that are functionally synonymous. It quite clearly says, "We are phasing out the Gravimetric signature category." They're going away.
no, you are right. if you read the following sentence it's even more clear "for all ore sites". my mistake. |

Dave Stark
2871
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Posted - 2013.04.26 21:46:00 -
[8] - Quote
hulk aligns and warps in just under 18 seconds. other exhumers, faster.
can you enter a system, scan it, warp to the anom, and tackle/light cyno within 18 seconds? |

Dave Stark
2871
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Posted - 2013.04.26 21:51:00 -
[9] - Quote
Rengerel en Distel wrote:Dave Stark wrote:hulk aligns and warps in just under 18 seconds. other exhumers, faster.
can you enter a system, scan it, warp to the anom, and tackle/light cyno within 18 seconds? Since the scan seems to happen on session change, i'd guess yes, depending on the distance. edit: in WHs, the miner wouldn't have any indication you're even there, unless the WH you enter is within dscan range.
really i thought you had to click a button like d-scan? no matter.
and yes, this is going to be an issue in wormholes since there's no local to alert you of their entrance to the system. you're basically going to get ******. |

Dave Stark
2872
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Posted - 2013.04.26 22:09:00 -
[10] - Quote
now just think.
off grid boosting is removed.
here, you might need some tissues... |
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Dave Stark
2872
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Posted - 2013.04.26 22:26:00 -
[11] - Quote
violator2k5 wrote:you guys are all posting #'s but what if they change the amount of ore required per refine?
that's what im curious about tbh is the amount of ore per refine going to stay the same or be changed.
i assume, as it's not in the numbers blog, that it's not changing. |

Dave Stark
2872
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Posted - 2013.04.26 22:44:00 -
[12] - Quote
violator2k5 wrote:Dave Stark wrote:i assume, as it's not in the numbers blog, that it's not changing. yea but when do they add everything to the publics eye, there's always something stealthed into the game from time to time
well it's pretty pointless giving us new mineral batch refining numbers, if they're changing batch sizes as it'd mean nothing so they'd have wasted their time giving us the numbers... |

Dave Stark
2875
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Posted - 2013.04.27 08:59:00 -
[13] - Quote
Mara Rinn wrote:I would expect miners to go out of their way to despawn low end sites to encourage more high end sites.
that's not how it works. when you exhaust a site, an identical one spawns. for pure isk/m3 value, no site is worth mining except for the large one, currently. nobody bothers with the xl or giant ones, and people only mine the smaller ones to increase the industry index to spawn large sites.
besides, you see a level 5 industry system on the map and you can bet your ass 4 cloakies are on their way to camp it. |

Dave Stark
2875
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Posted - 2013.04.27 09:00:00 -
[14] - Quote
Malcanis wrote:(2) The large sites are hideously undersupplied with low-end minerals, by a factor of something insane, about 200:1 or something ridiculous like that (Dave Stark, help me out here! *shines the StarkSignalGäó)
i, uh, don't think i have a spreadsheet for that...
let me make one! |

Dave Stark
2875
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Posted - 2013.04.27 09:07:00 -
[15] - Quote
Mara Rinn wrote:Dave Stark wrote:Mara Rinn wrote:I would expect miners to go out of their way to despawn low end sites to encourage more high end sites.
that's not how it works. when you exhaust a site, an identical one spawns. Well there you go, learn a new thing every day :) Why do people ignore the XL/giant sites?
lower isk/m3 due to higher concentration of bad ores like gneiss/spod. (and those ores can't be skipped, unless you like waiting 4 days for it to respawn) |

Dave Stark
2875
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Posted - 2013.04.27 09:14:00 -
[16] - Quote
Dave Stark wrote:Malcanis wrote:(2) The large sites are hideously undersupplied with low-end minerals, by a factor of something insane, about 200:1 or something ridiculous like that (Dave Stark, help me out here! *shines the StarkSignalGäó) i, uh, don't think i have a spreadsheet for that... let me make one!
delivering...
currently (pre Odyssey) a large grav site contains...
~1.8m trit. ~690k pyerite ~922k mexallon ~830k isogen ~302k nocxium ~242k megacyte ~473k zydrine ~21k morphite.
context. a rokh takes just shy of 12million units of trit. 6.666.. grav sites, for enough trit to build one. in comparison it only takes 3.33k megacite to build a rokh. so you mine 0.013 grav sites (that's 1.3% of a grav site) that's 6.666 : 0.013. or something, i've not been awake long and haven't injected any narcotics in to my eyeball so the maths could be dodgy in the context department... |

Dave Stark
2875
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Posted - 2013.04.27 09:18:00 -
[17] - Quote
comparison, post odyssey large grav site.
~28m trit. ~11m pyerite ~1.4m mex ~883k nocx ~302k iso ~242k mega ~473k zyd ~21k morphite
in short, expect a dip in trit, pyerite, and mex values. perhaps see omber and kernite rise again, as they both have a reasonable supply of iso which will stop their value falling as quickly as things like veld/scord. |

Dave Stark
2878
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Posted - 2013.04.27 09:56:00 -
[18] - Quote
Reaver Glitterstim wrote:Regnag Leppod wrote:Quote:The focus of our Ore Mining changes in Odyssey is on ensuring that there are viable and valuable mining opportunities for players in all areas of New Eden. We want mining in low security space to be an activity worthy of the risks taken, and for Nullsec empires to rely on miners and industrialists, welcoming them into their ranks. Creating a new home for these miners also provides opportunities for pilots interested in PVP, as mining is an activity that can be both disrupted and protected by small gangs of ships. I'm probably just blind, but I don't see any changes to Jaspet/Hemorphite/Hedbergite in that blog, so how exactly does all this mix up make mining in low-sec "worthy of the risks taken"? It's a good shake up, one that's been needed, but I'm not seeing the changes making any difference between 0.4 and 0.1 Jaspet, Hemorphite, and Hedbergite are fine. The problem is Pyroxeres. It makes Nocxium cheap, lowering the value of lowsec ores. Why mine in lowsec when you can get all the Nocxium you need in highsec?
pyrox provides laughably low volumes of nocxium, and why would you mine it when mining scordite, selling trit/pyerite and buying nocxium is a more efficient method of obtaining nocxium? |

Dave Stark
2879
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Posted - 2013.04.27 10:12:00 -
[19] - Quote
Reaver Glitterstim wrote:Dave Stark wrote:pyrox provides laughably low volumes of nocxium 40% of what Hemorphite provides is not laughably low.
of the 6 nocxium giving ores, pyrox is 5th. it's hardly a "good" source of nocxium. |

Dave Stark
2879
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Posted - 2013.04.27 10:28:00 -
[20] - Quote
Reaver Glitterstim wrote:Dave Stark wrote:of the 6 nocxium giving ores, pyrox is 5th. it's hardly a "good" source of nocxium. How it ranks in a lineup is an unnecessary point; what matters is how much it gives. And for a highsec ore, it gives too much. I guarantee you that more than half of the nocxium that comes from mining comes from Pyroxeres. That's because the vast majority of mining takes place in highsec.
therefore it's volume mined, and nothing to do with % yield. which means how much it gives is also irrelevant. |
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Dave Stark
2879
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Posted - 2013.04.27 10:30:00 -
[21] - Quote
Corey Fumimasa wrote:I bet the price of tritanium doesn't deviate far from its year long averages. Maybe the steady increase we have seen starts to taper off.
considering the last 12 months has been constant tiericide speculation and fallout from loot changes, those averages don't mean a great deal. |

Dave Stark
2879
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Posted - 2013.04.27 10:43:00 -
[22] - Quote
Garresh wrote:especially with the Venture.
and this is the whole problem with low sec mining. if you can't do it in a barge or exhumer it's not worth doing. |

Dave Stark
2882
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Posted - 2013.04.27 13:59:00 -
[23] - Quote
Mara Rinn wrote:Dave Stark wrote:lower isk/m3 due to higher concentration of bad ores like gneiss/spod. (and those ores can't be skipped, unless you like waiting 4 days for it to respawn) Which is what I base my reasoning on, when suggsting that Gneiss and Spod be rebalanced by adding high ends rather than low ends. Tritanium and Pyerite are far worse ISK/m3 than Nocxium and Zydrine. Thus while mineral compression exists, hauling of bulky refined minerals in null sec is going to be competing with jump freighter loads of 40:1 compressed minerals from Jita. One freighter load from Jita, or forty loads from two systems over? I wouldn't want to be the poor ******* spending an entire evening schlepping a freighter around null.
but more high ends wouldn't increase the isk/m3 of thsoe ores, it'd just lower the isk/m3 of abc ores. high ends aren't the bottleneck. adding high ends would just make the problem worse. |

Dave Stark
2883
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Posted - 2013.04.27 15:15:00 -
[24] - Quote
MeBiatch wrote:Unsuccessful At Everything wrote:Hmmm... trit and py will fall through the floor! Eve will be in a recession! Panic! Flee! Horde ALL the ISK! Grab your ventures and secure your measly stockpile! ALL the PLEX will be worthless!!!!!!!!!!!!!
In short, the main bullet point to take away from this is that Eve is dying, and this will kill it faster. deflation is not recession... i think prices will go down to pre- drone poo nerf.
between the small amount of minerals added, and the low volume mined in null sec. we're not going to ever see pre-drone poop removal prices.
i'd be surprised if trit goes below 4-4.5 isk. not saying it can't, i'll just be surprised if it does. |
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